The prevention of unauthorized copying of software or media. From the 1950s to the 1980s, software copy protection was not an issue. Vendor support for mainframes and minicomputers had always been ...
These measures rarely posed much of a challenge to the dedicated efforts of crackers, but the copy protection in the classic 80s game Dungeon Master for the Atari ST and Amiga was next-level.
This in-depth look at this copy protection system by [GloriousCow] comes on the heels of a part one that covers Formaster’s Copy-Lock. Interestingly, Sierra switched from Copy-Lock to Superlok ...