Hummingbirds zooming around the garden from flower to flower and sipping nectar probably don’t appear at first glance to be models for instruments of war.
November’s early morning light, cascading down from a cold and cloudless sky, ricochets off my shotgun’s twin barrels, turning them into bright blue beams of steel.
This codebase demonstrates how to synthesize realistic 3D character animations given an arbitrary speech signal and a static character mesh. Wunjo CE: Face Swap, Lip Sync, Control Remove Objects & ...