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Proper way to move Rigidbody GameObject - Stack Overflow
2017年5月1日 · You move Rigidbody with Rigidbody.MovePosition and rotate it with Rigidbody.MoveRotation if you want it to properly collide with Objects around it. Rigidbody should not be moved by their position, rotation or the Translate variables/function. The "w" is not predefined like SherinBinu mentioned but that's not the only problem.
c# - gameObject.GetComponent<RigidBody>() vs ... - Stack …
2020年6月28日 · gameObject.rigidbody was used in older versions of Unity. This way of getting a reference to a component attached to a GameObject is considered obsolete since it is counter-intuitive. Using gameObject.GetComponent<Rigidbody>() is considered good …
c# - Checking if RigidBody is grounded? - Stack Overflow
2020年5月27日 · There is a better way to check if your rigidbody is grounded than collision checking and rays. But first, why is collision checking not a good idea: If your level is a single model the walls will too be tagged with the "Ground" tag and hitting a …
How to move rigidbody object up or down smoothly in unity3d
2019年1月21日 · Use Rigidbody.MovePosition to move a Rigidbody, complying with the Rigidbody's interpolation setting. If Rigidbody interpolation is enabled on the Rigidbody, calling Rigidbody.MovePosition results in a smooth transition between the two positions in any intermediate frames rendered.
c# - Using RigidBody2D in Unity - Stack Overflow
2020年9月13日 · The main thing that was wrong was that we were using Rigidbody2D with 3-D objects, and not simply Rigidbody...we got confused by the fact that the game was a "2-D" game, even though our assets were 3 dimensional. We also never thought about using rigidBody = GetComponent<Rigidbody2D>(); or using the parameter , ForceMode2D.Force. Those were ...
Correctly move rigidbody at constant speed - Stack Overflow
2020年5月19日 · That means that the rigidbody will keep on moving in this direction (the force vector) until something stops it (friction or other objects). If you keep adding forces to the rigidbody, the total force will increase and, as a result, the speed will keep growing. There is a simple way to move a rigidbody, just use its position property: For example:
Unity 3D - Third Person character movement using rigidbody
2016年5月6日 · It's been now more than a week that I've tried again and again to get my character moving using a rigidbody component and NOT the Character Controller or the simple transform.Translate. I have had about 30 web pages opened since a week browsing topics about it but I haven't found anything (almost made me feel like I am trying to do something ...
Predict the position of a Rigidbody Object in x second
2017年8月3日 · Force is added to this Object via Rigidbody.AddForce or Rigidbody.velocity. The Object can roll hit another Object and change direction. The Object can roll hit another Object and change direction. I know about Extrapolation but in this case, it's nearly impossible to use some formula to obtain the position of the object in x seconds, since the ...
c# - I'm not sure why but my add force isn't working i have a ...
2019年8月22日 · I'm not sure why but my .addforce on my rigidbody isn't working. I have tried following the official unity addforce tutorial. using System.Collections; using System.Collections.Generic; using
Unity Moving Platform Interaction Between Rigidbodies
2021年8月7日 · Now use MovePosition() and MoveRotation() to move/rotate the main rigidbody rider to match the simulated rigidbody character's position and rotation relative to the simulated platform. This way, when the simulated rigidbody character moves, the main rigidbody character will as well. At this point, we have a functioning moving platform.