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Beyond3D Forum
2025年2月3日 · Graphics Forums Beyond3D's core forum, for discussion of desktop GPU architectures and their AIB products, industry, APIs and programming them!
NVIDIA discussion [2025] | Page 3 | Beyond3D Forum
2025年1月5日 · But did we though? There's another conversation somewhere on this forum about how high AA and high resolution and high framerates really never happened in the top AAA titles because there still wasn't enough horsepower then, either. If my memory serves right it’s always been the case that the...
CES 2025 Thread (AMD, Intel, Nvidia, and others!)
2025年1月3日 · Official thread for CES Discussion. Agenda: AMD Official Keynote (Jan 6 11:00-11:45AM PT) Sony Official Keynote (Jan 6 5:00PM PT) Nvidia Official...
Was PS2 maxed out? (or close to it) | Beyond3D Forum
2025年1月3日 · indeed, maxed-out is a bit of a generalization, it's true that what a console can do and what was done on it at a time are different things, so we can consider that the best possible was done with the tools and knowledge at the time, at least in the games I mentioned? it's interesting because games are often considered to push the hardware the most etc but that …
Disabling gaming overlays - Short guide | Beyond3D Forum
2024年12月21日 · Since I am a gamer, not a steamer I thought this might be useful to make a short guide on how to disable all the "game bars" that want to run when you game. Microsoft Game Bar Windows 10 -> Settings -> Gaming -> "Game Bar" switch: OFF Windows 11 -> Settings > System Components -> Advanced...
Digital Foundry Article Technical Discussion [2025] | Page 16 ...
2024年1月3日 · If this is the case, and for a lengthy period of time, then the console space could potentially catch-up with the PC in terms of raw raster performance. The PC will still have the advantage when it comes to VRAM, system ram, and pushing beyond the more restrictive power-draw budget consoles typically follow.
Digital Foundry Article Technical Discussion [2024]
2024年1月3日 · While these rendering techniques don't necessary have broad application, IMO *they* are the real cases that strongly show places where developing your own rendering tech specific to your game constraints (whether within the umbrella of a game engine or otherwise) still has an important place in 2024 and beyond.
Sony PlayStation 5 Pro | Page 41 | Beyond3D Forum
2024年3月15日 · It was merely a general observation of different platforms not being differentiated as much as they used to. Imagine if PS5 and Series X could not do any form of hardware accelerated ray tracing for example; that would be a clear reason to upgrade as it would bring a visual difference beyond image quality or framerate
Gaming Technology - Beyond3D Forum
2019年12月18日 · For discussion of the technical and technological aspects of games technology in consoles and PC
Nvidia Blackwell Architecture Speculation | Page 67 | Beyond3D …
2025年1月16日 · Yeah, the shader count "only" goes up by about 27%, although the clocks drop by around 5%, so the effective CUDA / shading rate seems to only grow by maybe 25% total. The really BIG gain is the memory bandwidth, which is a nearly 80% bump from the 4090. This likely matters less for the typical...